| Read more about it at: achrongame.com This video is from an Alpha version of Achron. Read the full transcript for this video below. This is the 'Grandfather Paradox' demo video of Achron, the world's first Meta-Time Strategy game - a Real Time Strategy game where players and units can jump to and play at different times simultaneously and independently. Read the FAQ here www.achrongame.com It's recommended to watch this video in full screen Full Transcript: This is a demonstration of how Achron's game engine, Resequence, handles the Grandfather paradox. For this video, we have specifically tuned time waves and build times to make the Grandfather paradox easy to show quickly. Remember that paradoxes like this are rare in actual gameplay unless you cause them intentionally. In this demo you will see the oscillations of both outcomes of the paradox on the timeline and on the field. We begin by creating a mech with the factory - note the green on the timeline shows when the mech was created. We now send this mech to before it was created - The yellow on the timeline denotes chronoporting. We create the paradox by destroying the factory with the mech - The red on the timeline shows the destruction of the factory. As you look at the timeline, you see that each subsequent timewave grabs the previous change and propagates it forward. Now that the factory is destroyed in the past, the mech can no longer be created. Since the mech was no longer created, it could not travel back in ... |