| The history of Burnout video game series only on PlayStation 2 Burnout (2001) Burnout 2: Point of Impact (2002) Burnout 3: Takedown (2004) Burnout Revenge (2005) Burnout Dominator (2007) The most notable feature that the series is known for its crash modes. This series is well known for its emphasis on aggressive driving and high sense of speed. In-race rewards are given to a player if they take risks such as driving towards oncoming traffic or deliberately attempting to make their opponents crash. In Burnout 3: Takedown the latter action, referred to in game as "Takedowns", was showcased extensively and gave perhaps the most extensive rewards when successfully performed. It was not the racing element of the game but the slow motion replays of crashes that show the cars being deformed realistically that brought Burnout to the attention of the public. Criterion picked up on this and introduced a special "Crash Mode" as part of Burnout 2. In this mode players are instructed to cause as much damage as possible by crashing their vehicle into traffic in a specially designed level featuring "crash junctions", areas where a large amount of vehicles are passing by (such as a highway). During these events, traffic is constantly the same, utilizing a trial-and-error method to succeed. It also introduced a Pursuit mode, where the player drives a special police car and must chase down a speeding racer and stop them before the race course ends. The takedown element of Burnout 3 ... |