| Here are some combos for using Sektor in Mortal Kombat (2011). Notes: - These combos were done after patch 1.02, so the damage is less. - The combo at 3:34 was a mistake. It is not possible because it uses 4 bars of the super meter. - The combo at 2:36 was a mistake. D4 does not link into Teleport Uppercut. - Any of Sektor's combos may be mixed with another combo. For example, Jump Kick may be replaced with F4. - Up Missile, Jump Punch, and Neutral Jump Punch may be added at the beginning of a combo to add more damage. - B2, 1 may be followed by another combo if used after a Teleport Uppercut in some cases. - To use B2, 1 in a wall combo, you have to be holding back for a half second. - Jump Kick, EX Teleport Uppercut turns Sektor back around in a wall combo. - Ending a combo with B2, EX Flame Burner will do the highest damage most of the time. Directional Inputs: B = Back U = Up D = Down F = Forward PS3: 1 = Square 2 = Triangle 3 = X 4 = Circle XBOX 360: 1 = X 2 = Y 3 = A 4 = B Moves: EX = Enhanced NJP = Neutral Jump Punch NJK = Neutral Jump Kick JP = Jump Punch JK = Jump Kick FB = Flame Burner TU = Teleport Uppercut SM = Straight Missile UM = Up Missile Midscreen Combos: 0:18 - (31%) 1, 2, B1, Dash, 1, 2, Dash, 1, 2, Dash, 1, 1, B1 0:23 - (43%) 1, 2, B1, JK, TU, JK, EX TU, JK, EX TU 0:31 - (44%) 1, 2, B1, F4, 4, TU, JK, EX TU, B2, 1 0:38 - (45%) 1, 2, B1, F4, 3, TU, JK, EX TU, B2, 1 0:46 - (43%) 1, 2, B1, Dash, B3, 4, TU, JK, EX TU, B2, EX FB 0:53 - (41%) 1, 2, B1, Dash ... |