| Watch it in 720p, it looks like crap otherwise. Mission 11: Tailong's Attack Difficulty: 2 Learning about special moves/states, I'm guessing. Unlike say, Exia, where trans-am activates when using your EX burst, in the case of Susanowo you can use it after the meter is filled but after it's done trans-am disappears until you respawn. Mission 12: Ammunition Management Difficulty: 2 I personally don't care for Cherudim, seeing as how instead of a beam saber it has unlimited beam pistol ammo. I find Dynames a much better suit to use; being able to use a beam saber if someone gets too close and in the case of your sniper, you can charge it up to two times. After the second charge, the target on the enemy is red no matter what.Also even if your ammo is at 0, if you charge a weapon, you can still fire it. Mission 13: Gundam Rising Difficulty: 4 Not a tutorial level. It ends after defeating Gene and Denim. Mission 14: Charge Attack Difficulty: 3 Learning about...charge attacks. In some cases (like the Turn A's CSb), a charge attack is only a one-time use until you respawn. Mission 15: Transformation Difficulty: 3 Some suits can, of course, transform. I just noticed it now but after transforming, it counts as a rainbow step(?) so I'm guessing all tracking is cut from you. Haven't found much use for it otherwise. Mission 16: Fire Fight Difficulty: 2 The Ez8 can actually boost forever. When you use an equipment change the boost meter refills so you can keep running. Part 4's the ... |