| This video is my tribute to the design of Tron 2.0, a 2003 game by Monolith meant to serve as an official sequel to Tron. It wasn't until six years later that the official Tron: Legacy movie was conceived, leaving the game as our only animated window into what Tron could have looked like as a sequel. While I am stoked to see Tron: Legacy, I have always thought that Tron 2.0 was a worthy sequel to the movie and am sad it wasn't more of a success. Monolith did an utterly superb job not only making a Tron world believable, but extending it believably. From what I can tell about Tron: Legacy's trailers, the story put forth in Tron 2.0 is only barely compatible with the movie -- one big difference between the movie and the game is that the main protagonist in the game is Alan's son, while in the movie it's Flynn's son -- but it's got a lot of backstory presented through reading emails located throughout the systems that go in a direction that makes sense. One of the more amazing things about Tron 2.0 is the music; it also pays homage (with authentic moog-soundalike instruments) while simultaneously exploring new areas. And the music is also interactive, growing in intensity when there is a battle, and then flowing back when the battle is over. For more information, screenshots, background, and trivia on Tron 2.0, check www.mobygames.com Production Notes: I played through the entire game at 1600x1200, captured footage using FRAPS, and edited in Premiere Pro CS5. This project ... |