| Moderator: Kelly Zmak, Industry Advisor and Consultant, CGC Board Member Panel: Karl Schmidt, Programmer, THQ David Patch, Art Director, Ubisoft Clint Forward, Senior World Designer, Radical Entertainment 2011 Canadian Games Conference This talk will give an overview about what video-game programming is today, as well as provide advice and resources for the up-and-coming developer. Like many industries, there is domain-specific knowledge that people in the industry all know and are familiar with, but newcomers have to learn. To address this, there will be a discussion of typical systems and practices that are and are not commonly known outside the industry. This lecture will also detail the various and growing number of resources available to anyone interested in video-game development. Employing practical experience and using real-world examples, this talk will give new and aspiring developers an insight into their potential future career, and how to better prepare for it. |