| This is my fast paced montage of a somewhat typical vehicle model workflow for film & animation production with Autodesk Maya. Final shots rendered with Mental Ray for Maya and composited in Autodesk Toxik. Modeling, animation & video editing by Michael Backus. NOTE: Before commenting, I already know that this is very fast paced and over-edited so don't expect to follow along easily the first time around. The goal was to make a short video but at the same time condense enough of the 30 hour project so that viewers could get an idea of what this type of work is like. One thing's for certain: there's no "make car" button nor is there a "make pretty and shiny" button either. General workflow presented here should apply to all 3D content creation software- from Blender to 3ds Max and hopefully those starting out will gain a sense of scale- yet understanding and maybe even a little inspiration to go on and make their own large models. Modeling & Animation done in Autodesk Maya: Not much to it really. Import image planes of your model. Create a curve outline of the model so you can snap the outer geometry you create to it. From there it's pretty much a free hand process. This was done using just standard poly tools such as bevel, append to poly, extrude, duplicating & extracting, inserting/adding edge detail, and the occasional split & chamfering of vertices, etc. What you don't see in the video are the many, many tedious hours I spent "tweaking" and adjusting individual ... |