| A free download that takes an inside look at the art of BioShock. Download it now (75MB .PDF) cdn.steampowered.com store.steampowered.com Laura Zimmerman Second place goes to the Plasmids arrow sign on the stairs by the first Gatherers Garden. The first one she did was drop-dead gorgeous. She took it well when I told her she was going to have to rebuild it because it wasnt what we needed gameplay-wise. So she rolled up her sleeves and hit another one out of the park. But then theres the machine in Ryans office. Check it out: words dont do it justice. *Chad King The PC interface. He stepped in at the last minute and helped Ben make a best of breed PC interface in just a few weeks. Every time I looked at his desk, I thought I had time traveled a few weeks into the future. Insanely fast and insanely good. Whats not to love? *2K AUSTRALIA *Jay Kyburz As well as stepping in as temp lead artist, Jay really is the one who set the pace for the layout of the science area before the Little Sister Gauntlet. I think this was the first level layout that really felt right for BioShock. *Andrew James Second temp lead artist, Andrew also modeled Shawn Robertsons design of the Security Bot. This was very early in the production, and amazingly survived all the revisions to ship in the game! Also, Andrew was the key artist who made sure the levels ran at 30-60 frames. Frankly, I think he must have sold his soul to the devil to make this happen. *Chris Chaproniere The Ferris Wheel of Arcadia ... |